diff options
author | Ton Roosendaal <ton@blender.org> | 2005-08-17 17:26:42 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2005-08-17 17:26:42 +0400 |
commit | 2872263377aa48233bc4e6a8f298a3706464288c (patch) | |
tree | 4e35c562cfe63601ab29327fa65265a36998a2cc /source/blender/blenkernel/BKE_armature.h | |
parent | 55b5abe2c9b6b87339d88fcad1fdf236098f631f (diff) |
- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite
way. Requested for low-poly modeling.
- fix: on exit editmode, the code always created a mesh->dvert block...
silly, this made other code confused which decided whether to use
dverts (vertex groups) or not.
- removed obsolete call from armature.c. Also fixed name of function there,
preparation work for nicer support in Blender for "deform envelopes"
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r-- | source/blender/blenkernel/BKE_armature.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 7196a6098ff..229ef7a297b 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -74,8 +74,6 @@ void make_local_armature(struct bArmature *arm); struct bArmature *copy_armature(struct bArmature *arm); void bone_flip_name (char *name, int strip_number); -void calc_armature_deform (struct Object *ob, float *co, int index); - void init_armature_deform(struct Object *parent, struct Object *ob); struct bArmature* get_armature (struct Object* ob); struct Bone *get_named_bone (struct bArmature *arm, const char *name); |