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authorTon Roosendaal <ton@blender.org>2005-08-17 17:26:42 +0400
committerTon Roosendaal <ton@blender.org>2005-08-17 17:26:42 +0400
commit2872263377aa48233bc4e6a8f298a3706464288c (patch)
tree4e35c562cfe63601ab29327fa65265a36998a2cc /source/blender/blenkernel/BKE_armature.h
parent55b5abe2c9b6b87339d88fcad1fdf236098f631f (diff)
- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite
way. Requested for low-poly modeling. - fix: on exit editmode, the code always created a mesh->dvert block... silly, this made other code confused which decided whether to use dverts (vertex groups) or not. - removed obsolete call from armature.c. Also fixed name of function there, preparation work for nicer support in Blender for "deform envelopes"
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 7196a6098ff..229ef7a297b 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -74,8 +74,6 @@ void make_local_armature(struct bArmature *arm);
struct bArmature *copy_armature(struct bArmature *arm);
void bone_flip_name (char *name, int strip_number);
-void calc_armature_deform (struct Object *ob, float *co, int index);
-
void init_armature_deform(struct Object *parent, struct Object *ob);
struct bArmature* get_armature (struct Object* ob);
struct Bone *get_named_bone (struct bArmature *arm, const char *name);