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authorCampbell Barton <ideasman42@gmail.com>2012-02-28 18:05:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-28 18:05:00 +0400
commited04c213745362fcab99cdda89343aca7cbb65e5 (patch)
treee1a6819df36bca9a884104882a2d146da1ba4c89 /source/blender/blenkernel/BKE_armature.h
parent150cedac5da7bfce5fdd7c621cb682d6f3e66c8b (diff)
code cleanup: use float vector size in function definitions, and const's where the values are unchanged.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index e94ad6ecfac..441d63be764 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -97,16 +97,16 @@ void where_is_pose_bone_tail(struct bPoseChannel *pchan);
/* get_objectspace_bone_matrix has to be removed still */
void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[][4], int root, int posed);
-void vec_roll_to_mat3(float *vec, float roll, float mat[][3]);
+void vec_roll_to_mat3(const float vec[3], const float roll, float mat[][3]);
void mat3_to_vec_roll(float mat[][3], float *vec, float *roll);
int get_selected_defgroups(struct Object *ob, char *defbase_sel, int defbase_len);
/* Common Conversions Between Co-ordinate Spaces */
void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
-void armature_loc_world_to_pose(struct Object *ob, float *inloc, float *outloc);
+void armature_loc_world_to_pose(struct Object *ob, const float inloc[3], float outloc[3]);
void armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
-void armature_loc_pose_to_bone(struct bPoseChannel *pchan, float *inloc, float *outloc);
+void armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc[3], float outloc[3]);
void armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]);