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authorSybren A. Stüvel <sybren@blender.org>2021-03-23 16:54:41 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-03-29 16:01:45 +0300
commitfa8269cc4ef546987f1cd068100027a2ccbdf31e (patch)
treebce5d3dcb21e40602309d172e9ee5f15ffad04fa /source/blender/blenkernel/BKE_armature.h
parent4d3a2ba6a91833c84f58ca8d44b6f0538c560902 (diff)
Animation: add `PBONE_SELECTED` macro
Add `PBONE_SELECTED` macro to determine selection state of bones, while also taking visibility into account.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index a0ba1415b41..0bd817f0da1 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -342,6 +342,8 @@ void BKE_pchan_bbone_deform_segment_index(const struct bPoseChannel *pchan,
#define PBONE_SELECTABLE(arm, bone) \
(PBONE_VISIBLE(arm, bone) && !((bone)->flag & BONE_UNSELECTABLE))
+#define PBONE_SELECTED(arm, bone) (((bone)->flag & BONE_SELECTED) & PBONE_VISIBLE(arm, bone))
+
/* context.selected_pose_bones */
#define FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN(_ob, _pchan) \
for (bPoseChannel *_pchan = (_ob)->pose->chanbase.first; _pchan; _pchan = _pchan->next) { \