Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht>2021-09-09 18:22:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-10 17:48:30 +0300
commit128eb6cbe928e58dfee1c64f340fd8d663134c26 (patch)
tree68c510ccb7bc3b60af06462392ec46da5baf53a6 /source/blender/blenkernel/BKE_attribute.h
parent42215d7cb8797ba5b631b9df93d07e895c4b1dda (diff)
Modifiers: export motion blur velocity through attribute
Previously fluid simulation and Alembic modifiers had a dedicated function to query the velocity for motion blur. Now use a more generic system where those modifiers output a velocity attribute. Advantages: * Geometry and particle nodes can output velocity through the same mechanism, or read the attribute coming from earlier modifiers. * The velocity can be preserved through modifiers like subdivision surface or auto smooth. * USD and Alembic previously only output velocity from fluid simulation, now they work with velocity from other sources too. * Simplifies the code for renderers like Cycles and exporters like Alembic and USD. This breaks compatibility: * External renderers and exporters accessing these velocities through the Python API now need to use the attribute instead. * Existing modifier node setups that create an attribute named "velocity" will render differently with motion blur. Differential Revision: https://developer.blender.org/D12305
Diffstat (limited to 'source/blender/blenkernel/BKE_attribute.h')
-rw-r--r--source/blender/blenkernel/BKE_attribute.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_attribute.h b/source/blender/blenkernel/BKE_attribute.h
index 5fda30224c6..7476474258b 100644
--- a/source/blender/blenkernel/BKE_attribute.h
+++ b/source/blender/blenkernel/BKE_attribute.h
@@ -66,6 +66,11 @@ bool BKE_id_attribute_remove(struct ID *id,
struct CustomDataLayer *layer,
struct ReportList *reports);
+struct CustomDataLayer *BKE_id_attribute_find(const struct ID *id,
+ const char *name,
+ const int type,
+ const AttributeDomain domain);
+
AttributeDomain BKE_id_attribute_domain(struct ID *id, struct CustomDataLayer *layer);
int BKE_id_attribute_data_length(struct ID *id, struct CustomDataLayer *layer);
bool BKE_id_attribute_required(struct ID *id, struct CustomDataLayer *layer);