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authorHans Goudey <h.goudey@me.com>2022-05-31 14:20:16 +0300
committerHans Goudey <h.goudey@me.com>2022-05-31 14:20:16 +0300
commit4669178fc3786e1aebb117892d8dc6a2ce4dc955 (patch)
tree3680859a3b4337bd91669bd9a048afcbe46d6ba3 /source/blender/blenkernel/BKE_attribute_access.hh
parent39c14f4e84c0813241659c9b56bef5a62d55e6c8 (diff)
Attributes: Hide internal UI attributes and disallow procedural access
This commit hides "UI attributes" described in T97452 from the UI lists in mesh, curve, and point cloud properties, and disallow accessing them in geometry nodes. Internal UI attributes like selection and hiding values should use the attribute system for simplicity and performance, but we don't want to expose those attributes in the attribute panel, which is meant for regular user interaction. Procedural access may be misleading or cause problems, as described in the design task above. These attributes are added by two upcoming patches: D14934, D14685 Differential Revision: https://developer.blender.org/D15069
Diffstat (limited to 'source/blender/blenkernel/BKE_attribute_access.hh')
-rw-r--r--source/blender/blenkernel/BKE_attribute_access.hh3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh
index 8d449a124ec..c8c7c4c6808 100644
--- a/source/blender/blenkernel/BKE_attribute_access.hh
+++ b/source/blender/blenkernel/BKE_attribute_access.hh
@@ -77,6 +77,9 @@ class AttributeIDRef {
friend std::ostream &operator<<(std::ostream &stream, const AttributeIDRef &attribute_id);
};
+bool allow_procedural_attribute_access(StringRef attribute_name);
+extern const char *no_procedural_access_message;
+
} // namespace blender::bke
/**