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authorHans Goudey <h.goudey@me.com>2020-12-16 21:33:13 +0300
committerHans Goudey <h.goudey@me.com>2020-12-16 21:33:13 +0300
commitc484b54453e6072399dd79daccf237bb4bd73b41 (patch)
tree71c659eee2541f55daacce87e0a3f47704dd1bbb /source/blender/blenkernel/BKE_attribute_access.hh
parentc06c5d617a8b0e72acdeb60674172d748093bf24 (diff)
Geometry Nodes: Boolean attribute type
This adds a boolean attribute and custom data type, to be used in the point separate node. It also adds it as supported data types in the random attribute and attribute fill nodes. There are more clever ways of storing a boolean attribute that make more sense in certain situations-- sets, bitfields, and others, this commit keeps it simple, saving those changes for when there is a proper use case for them. In any case, we will still probably always want the idea of a boolean attribute. Differential Revision: https://developer.blender.org/D9818
Diffstat (limited to 'source/blender/blenkernel/BKE_attribute_access.hh')
-rw-r--r--source/blender/blenkernel/BKE_attribute_access.hh2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh
index 564e912551a..eafd86d176b 100644
--- a/source/blender/blenkernel/BKE_attribute_access.hh
+++ b/source/blender/blenkernel/BKE_attribute_access.hh
@@ -264,9 +264,11 @@ template<typename T> class TypedWriteAttribute {
}
};
+using BooleanReadAttribute = TypedReadAttribute<bool>;
using FloatReadAttribute = TypedReadAttribute<float>;
using Float3ReadAttribute = TypedReadAttribute<float3>;
using Color4fReadAttribute = TypedReadAttribute<Color4f>;
+using BooleanWriteAttribute = TypedWriteAttribute<bool>;
using FloatWriteAttribute = TypedWriteAttribute<float>;
using Float3WriteAttribute = TypedWriteAttribute<float3>;
using Color4fWriteAttribute = TypedWriteAttribute<Color4f>;