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authorSebastian Parborg <darkdefende@gmail.com>2020-09-21 17:07:24 +0300
committerJeroen Bakker <jeroen@blender.org>2020-09-21 17:13:18 +0300
commit6f28e6998b36f09b70fec059ad6bdc6bbfd175c6 (patch)
tree1058e2afa992e5e0407a9a92647ad514ca8c7b10 /source/blender/blenkernel/BKE_blender_version.h
parent9743a58f7d1f0fe8b5460a13b64bee05f66e6db6 (diff)
Fix T80899: Crash on editing multiple UVs of multiple different objects at the same time
The issue was two fold. First something sets the loop element tag and doesn't clear it before the UV code in question tries to use the tags. Added a sanity clear to make sure that it operates on a clean tag state. The next one was that the UV maps in question had quite a few points that had zero length UV loop edges. This would lead to division by zero. Reviewed By: Jeroen Bakker, Brecht Differential Revision: http://developer.blender.org/D8967
Diffstat (limited to 'source/blender/blenkernel/BKE_blender_version.h')
0 files changed, 0 insertions, 0 deletions