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authorLukas Tönne <lukas.toenne@gmail.com>2014-09-12 16:34:14 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:00 +0300
commit3119d718f8b6394c54778ee6325248ddaf1df074 (patch)
tree07d06108509169f13a8a97dffab80a03ea1209f5 /source/blender/blenkernel/BKE_cloth.h
parent2b06b899b05f5501afad05d19ea2aa41b3f68095 (diff)
Moved collision response into the main cloth sim source file and fixed
some coordinate transform issues. Collision response should be regarded as part of the dynamics system instead of the basic collision detection.
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 10a336a075a..e0710ee7e63 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -207,9 +207,6 @@ void cloth_find_point_contacts(struct Object *ob, struct ClothModifierData *clmd
ColliderContacts **r_collider_contacts, int *r_totcolliders);
void cloth_free_contacts(ColliderContacts *collider_contacts, int totcolliders);
-bool cloth_points_collpair_response(struct ClothModifierData *clmd, struct CollisionModifierData *collmd, struct PartDeflect *pd,
- struct CollPair *collpair, float dt, float r_impulse[3]);
-
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