Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLuca Rood <dev@lucarood.com>2018-09-14 16:46:55 +0300
committerLuca Rood <dev@lucarood.com>2018-09-14 16:52:00 +0300
commitc4ef2e2f2ebcd9967aa5d4b283ac7abe51156d51 (patch)
tree031fed256c5ccb0428011a583535f37a88e2eb27 /source/blender/blenkernel/BKE_cloth.h
parent1287965089a851c46e9a1a23c55ebc90b00b4e14 (diff)
Cloth: Improve UI
This reorganizes the cloth UI, and changes some of the behaviour to be more reasonable. Changes included here: * Reorganized cloth panels * Improved some tooltips * Removed `vel_damping` option * Removed cloth pinning checkbox * Removed stiffness scaling checkbox * Separated shrinking from sewing * Separated self collisions from object collisions Reviewed By: brecht Differential Revision: http://developer.blender.org/D3691
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index baf60397504..423d7014918 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -169,9 +169,9 @@ ClothSpring;
/* These are the bits used in SimSettings.flags. */
typedef enum {
CLOTH_SIMSETTINGS_FLAG_COLLOBJ = ( 1 << 2 ),// object is only collision object, no cloth simulation is done
- CLOTH_SIMSETTINGS_FLAG_GOAL = ( 1 << 3 ), // we have goals enabled
+ CLOTH_SIMSETTINGS_FLAG_GOAL = ( 1 << 3 ), /* DEPRECATED, for versioning only. */
CLOTH_SIMSETTINGS_FLAG_TEARING = ( 1 << 4 ),// true if tearing is enabled
- CLOTH_SIMSETTINGS_FLAG_SCALING = ( 1 << 8 ), /* is advanced scaling active? */
+ CLOTH_SIMSETTINGS_FLAG_SCALING = ( 1 << 8 ), /* DEPRECATED, for versioning only. */
CLOTH_SIMSETTINGS_FLAG_CCACHE_EDIT = (1 << 12), /* edit cache in editmode */
CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS = (1 << 13), /* don't allow spring compression */
CLOTH_SIMSETTINGS_FLAG_SEW = (1 << 14), /* pull ends of loose edges together */