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authorJulian Eisel <eiseljulian@gmail.com>2017-04-04 22:39:57 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-04-04 22:39:57 +0300
commit7576ad3d043ac5d15e0c5a68e65339904441b5e7 (patch)
treebb990cce1eec04d45ab57e8a42af2669f9d7522f /source/blender/blenkernel/BKE_collection.h
parent10b24eabbab0193f6944cdf3bec7b386c75d5445 (diff)
parentdb0f67f46454fd0bfeb886d3e61227b65fbc6ac1 (diff)
Merge branch 'blender2.8' into transform-manipulatorstransform-manipulators
Conflicts: intern/gawain/gawain/immediate.h intern/gawain/src/immediate.c source/blender/editors/physics/physics_ops.c source/blender/editors/screen/glutil.c source/blender/editors/space_view3d/space_view3d.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_edit.c source/blender/editors/space_view3d/view3d_ops.c source/blender/editors/transform/transform_manipulator.c
Diffstat (limited to 'source/blender/blenkernel/BKE_collection.h')
-rw-r--r--source/blender/blenkernel/BKE_collection.h23
1 files changed, 16 insertions, 7 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index 90904cdfddd..17acba78ffa 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -44,12 +44,21 @@ struct Scene;
struct SceneCollection *BKE_collection_add(struct Scene *scene, struct SceneCollection *sc_parent, const char *name);
bool BKE_collection_remove(struct Scene *scene, struct SceneCollection *sc);
-struct SceneCollection *BKE_collection_master(struct Scene *scene);
+struct SceneCollection *BKE_collection_master(const struct Scene *scene);
+void BKE_collection_rename(const struct Scene *scene, struct SceneCollection *sc, const char *name);
void BKE_collection_master_free(struct Scene *scene);
-void BKE_collection_object_add(struct Scene *scene, struct SceneCollection *sc, struct Object *object);
+void BKE_collection_object_add(const struct Scene *scene, struct SceneCollection *sc, struct Object *object);
void BKE_collection_object_add_from(struct Scene *scene, struct Object *ob_src, struct Object *ob_dst);
-void BKE_collection_object_remove(struct Main *bmain, struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us);
+void BKE_collection_object_remove(struct Main *bmain, const struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us);
void BKE_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us);
+void BKE_collection_object_move(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob);
+
+void BKE_collection_reinsert_after(const struct Scene *scene, struct SceneCollection *sc_reinsert, struct SceneCollection *sc_after);
+void BKE_collection_reinsert_into(struct SceneCollection *sc_reinsert, struct SceneCollection *sc_into);
+
+bool BKE_collection_move_above(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
+bool BKE_collection_move_below(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
+bool BKE_collection_move_into(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
typedef void (*BKE_scene_objects_Cb)(struct Object *ob, void *data);
typedef void (*BKE_scene_collections_Cb)(struct SceneCollection *ob, void *data);
@@ -66,20 +75,20 @@ void BKE_scene_objects_Iterator_begin(struct Iterator *iter, void *data_in);
void BKE_scene_objects_Iterator_next(struct Iterator *iter);
void BKE_scene_objects_Iterator_end(struct Iterator *iter);
-#define FOREACH_SCENE_COLLECTION(scene, _sc) \
+#define FOREACH_SCENE_COLLECTION(scene, _instance) \
ITER_BEGIN(BKE_scene_collections_Iterator_begin, \
BKE_scene_collections_Iterator_next, \
BKE_scene_collections_Iterator_end, \
- scene, SceneCollection, _sc)
+ scene, SceneCollection *, _instance)
#define FOREACH_SCENE_COLLECTION_END \
ITER_END
-#define FOREACH_SCENE_OBJECT(scene, _ob) \
+#define FOREACH_SCENE_OBJECT(scene, _instance) \
ITER_BEGIN(BKE_scene_objects_Iterator_begin, \
BKE_scene_objects_Iterator_next, \
BKE_scene_objects_Iterator_end, \
- scene, Object, _ob)
+ scene, Object *, _instance)
#define FOREACH_SCENE_OBJECT_END \
ITER_END