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authorBastien Montagne <montagne29@wanadoo.fr>2020-01-17 21:54:09 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2020-01-17 21:59:00 +0300
commit5472ae6fdff67ea26d0f9d6f76da02bcd106faf9 (patch)
treef7f851e4c7383c5681745a57f455f1a88d587d72 /source/blender/blenkernel/BKE_collection.h
parent6744f4d108a8965425233527a3d65cc4a62848f4 (diff)
Fix memory leak when full-copying a scene after recent changes.
Once again, am not exactly sure why that was working before, and not anymore - but in any case, doing that kind of update here is not only useless (since we have to do it at the end of the whole collections/objects duplication and remapping anyway), it is also rather dangerous, as collections are currently in rather invalid states at that point of the code... Note that in ideal world, `BKE_main_collection_sync()` & co would be lazy (setting only a flag, then code actually needing this to be valid again should call some sort of `BKE_main_collection_sync_ensure()`). Then we would not have to worry about such things (and we'd get nice performance improvements in some cases, also in main remapping code, etc.). Food for some refactoring, some day...
Diffstat (limited to 'source/blender/blenkernel/BKE_collection.h')
-rw-r--r--source/blender/blenkernel/BKE_collection.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index 0d33d86ec16..47ed42cade9 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -142,6 +142,8 @@ bool BKE_collection_child_add(struct Main *bmain,
struct Collection *parent,
struct Collection *child);
+bool BKE_collection_child_add_no_sync(struct Collection *parent, struct Collection *child);
+
bool BKE_collection_child_remove(struct Main *bmain,
struct Collection *parent,
struct Collection *child);