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authorBastien Montagne <montagne29@wanadoo.fr>2019-03-06 17:09:16 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-06 17:19:29 +0300
commita77feabb51470b9cfb71be7f0ea7e774d6591799 (patch)
treed48b45fa9be178a6f3655a37dbe5148747d5fd53 /source/blender/blenkernel/BKE_collection.h
parent8462f0e85ef4752c09b2019b1e736e34e6dc8161 (diff)
Collection duplication from Outliner: add a 'duplicate hierarchy' operation.
Point is, you may want to duplicate your set of collections, but not duplicate all their objects. Some notes: * Am rather skeptical about the practice of using operator name to define behavior of some common exec code. Imho, that should be a single operator with an enum to refine its behavior (@cambpellbarton may also have an opinion here?). Left it as-is for now, because this seems to be used by other operators too in that code. :/ * @dfelinto, @pablovazquez, @billreynish am not so happy with current names, but cannot find really good short ones either... Also, shouldn't we move those into a dedicated `Duplicate` sub-menu?
Diffstat (limited to 'source/blender/blenkernel/BKE_collection.h')
-rw-r--r--source/blender/blenkernel/BKE_collection.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index 3ddc28dafdb..0390078fc7f 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -57,7 +57,9 @@ struct Collection *BKE_collection_copy(struct Main *bmain, struct Collection *pa
void BKE_collection_copy_data(struct Main *bmain, struct Collection *collection_dst, const struct Collection *collection_src, const int flag);
void BKE_collection_make_local(struct Main *bmain, struct Collection *collection, const bool lib_local);
-struct Collection *BKE_collection_duplicate(struct Main *bmain, struct Collection *parent, struct Collection *collection, const bool do_hierarchy, const bool do_deep_copy);
+struct Collection *BKE_collection_duplicate(
+ struct Main *bmain, struct Collection *parent, struct Collection *collection,
+ const bool do_hierarchy, const bool do_objects, const bool do_obdata);
struct Collection *BKE_collection_copy_master(struct Main *bmain, struct Collection *collection, const int flag);
/* Master Collection for Scene */