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authorTon Roosendaal <ton@blender.org>2005-07-24 15:36:05 +0400
committerTon Roosendaal <ton@blender.org>2005-07-24 15:36:05 +0400
commit4d273d8d5b9eb471f82ee49819905eedb68d6a4f (patch)
treec27fb4ba1f2dff92f75e998d8c03dd9ad627053a /source/blender/blenkernel/BKE_constraint.h
parent1d27a7676b261cd5eecde5828a396398376f6af1 (diff)
Armature-Pose IK goodies!
- Added option to the IK buttons, to have it use the 'tip' as end of the IK chain. I never really understood this old convention (IK didn't work on the Bone itself). Old files still will read OK though. But I made the "To Tip" a default when adding new IK constraints. - Hotkey CTRL+I: add IK, with option to have it adding an Empty target, or use a selected Bone as target. With the new non-modal PoseMode, it gives instant access to playing with the IK chain. - Hotkey ALT+I: clears IK, on all selected Bones - Hotkey ALT+C: clears Constraints on all selected Bones (incl IK)
Diffstat (limited to 'source/blender/blenkernel/BKE_constraint.h')
-rw-r--r--source/blender/blenkernel/BKE_constraint.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_constraint.h b/source/blender/blenkernel/BKE_constraint.h
index 8fdc63bef60..1dd5beed9fa 100644
--- a/source/blender/blenkernel/BKE_constraint.h
+++ b/source/blender/blenkernel/BKE_constraint.h
@@ -60,7 +60,7 @@ void free_constraint_channels (ListBase *chanbase);
char constraint_has_target (struct bConstraint *con);
struct Object *get_constraint_target(struct bConstraint *con, char **subtarget);
-void set_constraint_target(struct bConstraint *con, struct Object *ob);
+void set_constraint_target(struct bConstraint *con, struct Object *ob, char *subtarget);
/* Constraint target/owner types */