diff options
author | Ton Roosendaal <ton@blender.org> | 2005-07-24 15:36:05 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-07-24 15:36:05 +0400 |
commit | 4d273d8d5b9eb471f82ee49819905eedb68d6a4f (patch) | |
tree | c27fb4ba1f2dff92f75e998d8c03dd9ad627053a /source/blender/blenkernel/BKE_constraint.h | |
parent | 1d27a7676b261cd5eecde5828a396398376f6af1 (diff) |
Armature-Pose IK goodies!
- Added option to the IK buttons, to have it use the 'tip' as end of the
IK chain. I never really understood this old convention (IK didn't work
on the Bone itself).
Old files still will read OK though. But I made the "To Tip" a default
when adding new IK constraints.
- Hotkey CTRL+I: add IK, with option to have it adding an Empty target,
or use a selected Bone as target. With the new non-modal PoseMode, it
gives instant access to playing with the IK chain.
- Hotkey ALT+I: clears IK, on all selected Bones
- Hotkey ALT+C: clears Constraints on all selected Bones (incl IK)
Diffstat (limited to 'source/blender/blenkernel/BKE_constraint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_constraint.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_constraint.h b/source/blender/blenkernel/BKE_constraint.h index 8fdc63bef60..1dd5beed9fa 100644 --- a/source/blender/blenkernel/BKE_constraint.h +++ b/source/blender/blenkernel/BKE_constraint.h @@ -60,7 +60,7 @@ void free_constraint_channels (ListBase *chanbase); char constraint_has_target (struct bConstraint *con); struct Object *get_constraint_target(struct bConstraint *con, char **subtarget); -void set_constraint_target(struct bConstraint *con, struct Object *ob); +void set_constraint_target(struct bConstraint *con, struct Object *ob, char *subtarget); /* Constraint target/owner types */ |