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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2010-11-11 12:56:39 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2010-11-11 12:56:39 +0300 |
commit | cf673cf80a157d13b7cae837cfde58be8d734620 (patch) | |
tree | 259f9b639debe08eb9da79c599db8775dc5cf8a0 /source/blender/blenkernel/BKE_curve.h | |
parent | 030253cdf665648eb5a16f3be910ceae26979f30 (diff) |
Fix #24643: Nurbs Surface Preview resolution overrides render resolution
NURBS surfaces always used resol{u,v} from spline and never used curve's render resolutions.
Now, if curve's render resolution is non-zero then it'll override resolution for all
splines when rendering (in needed direction only, ofcource).
Diffstat (limited to 'source/blender/blenkernel/BKE_curve.h')
-rw-r--r-- | source/blender/blenkernel/BKE_curve.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_curve.h b/source/blender/blenkernel/BKE_curve.h index 39de5517170..f60f8f8e28f 100644 --- a/source/blender/blenkernel/BKE_curve.h +++ b/source/blender/blenkernel/BKE_curve.h @@ -72,7 +72,7 @@ void minmaxNurb( struct Nurb *nu, float *min, float *max); void nurbs_knot_calc_u(struct Nurb *nu); void nurbs_knot_calc_v(struct Nurb *nu); -void makeNurbfaces(struct Nurb *nu, float *coord_array, int rowstride); +void makeNurbfaces(struct Nurb *nu, float *coord_array, int rowstride, int resolu, int resolv); void makeNurbcurve(struct Nurb *nu, float *coord_array, float *tilt_array, float *radius_array, float *weight_array, int resolu, int stride); void forward_diff_bezier(float q0, float q1, float q2, float q3, float *p, int it, int stride); float *make_orco_curve(struct Scene *scene, struct Object *ob); |