diff options
author | Ton Roosendaal <ton@blender.org> | 2006-05-28 15:49:22 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-05-28 15:49:22 +0400 |
commit | 2e901061d96845197f9b1f58bfe9569be74b7d2a (patch) | |
tree | 30471c133d3030d6c75e0a74c6e0a02dce2765f7 /source/blender/blenkernel/BKE_displist.h | |
parent | e7767e39bb1bd43c74716289c91461a1e7a5824c (diff) |
More render pipeline finishing up;
- Shaded drawmode is back (shift+z).
Note it still only uses orco texture; but lighting/shading is using
the internal render module entirely.
- "Make Sticky" option back.
(Also fix in sticky texture render, was wrong scaled)
Diffstat (limited to 'source/blender/blenkernel/BKE_displist.h')
-rw-r--r-- | source/blender/blenkernel/BKE_displist.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h index 05a1cfc5376..42e1576d137 100644 --- a/source/blender/blenkernel/BKE_displist.h +++ b/source/blender/blenkernel/BKE_displist.h @@ -146,12 +146,14 @@ extern void makeDispListSurf(struct Object *ob, struct ListBase *dispbase, int f extern void makeDispListCurveTypes(struct Object *ob, int forOrco); extern void makeDispListMBall(struct Object *ob); extern void shadeDispList(struct Base *base); -void freefastshade(void); + void imagestodisplist(void); void reshadeall_displist(void); void filldisplist(struct ListBase *dispbase, struct ListBase *to); -void mesh_create_shadedColors(struct Object *ob, int onlyForMesh, unsigned int **col1_r, unsigned int **col2_r); +void fastshade_free_render(void); + + void displistmesh_add_edges(DispListMesh *dlm); #endif |