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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-06-23 17:18:50 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-06-23 17:18:50 +0400
commit989cca1434419682aa04fa65ced5e69b33ffd3fa (patch)
treebde5a91526cbd699c70df781ac8f70a45a22a748 /source/blender/blenkernel/BKE_displist.h
parent4e851ac670ce54996270b02ad1663ea86b15a2ab (diff)
Fix #21369: normals on extruded text and curve objects were flipped
for the backside, giving problems with e.g. boolean operations.
Diffstat (limited to 'source/blender/blenkernel/BKE_displist.h')
-rw-r--r--source/blender/blenkernel/BKE_displist.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index febe0a11ae6..9e75e55adf6 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -99,7 +99,7 @@ extern void shadeMeshMCol(struct Scene *scene, struct Object *ob, struct Mesh *m
int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
void imagestodisplist(void);
void reshadeall_displist(struct Scene *scene);
-void filldisplist(struct ListBase *dispbase, struct ListBase *to);
+void filldisplist(struct ListBase *dispbase, struct ListBase *to, int flipnormal);
void fastshade_free_render(void);