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authorTon Roosendaal <ton@blender.org>2006-05-28 15:49:22 +0400
committerTon Roosendaal <ton@blender.org>2006-05-28 15:49:22 +0400
commit2e901061d96845197f9b1f58bfe9569be74b7d2a (patch)
tree30471c133d3030d6c75e0a74c6e0a02dce2765f7 /source/blender/blenkernel/BKE_displist.h
parente7767e39bb1bd43c74716289c91461a1e7a5824c (diff)
More render pipeline finishing up;
- Shaded drawmode is back (shift+z). Note it still only uses orco texture; but lighting/shading is using the internal render module entirely. - "Make Sticky" option back. (Also fix in sticky texture render, was wrong scaled)
Diffstat (limited to 'source/blender/blenkernel/BKE_displist.h')
-rw-r--r--source/blender/blenkernel/BKE_displist.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 05a1cfc5376..42e1576d137 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -146,12 +146,14 @@ extern void makeDispListSurf(struct Object *ob, struct ListBase *dispbase, int f
extern void makeDispListCurveTypes(struct Object *ob, int forOrco);
extern void makeDispListMBall(struct Object *ob);
extern void shadeDispList(struct Base *base);
-void freefastshade(void);
+
void imagestodisplist(void);
void reshadeall_displist(void);
void filldisplist(struct ListBase *dispbase, struct ListBase *to);
-void mesh_create_shadedColors(struct Object *ob, int onlyForMesh, unsigned int **col1_r, unsigned int **col2_r);
+void fastshade_free_render(void);
+
+
void displistmesh_add_edges(DispListMesh *dlm);
#endif