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authorMiika Hamalainen <blender@miikah.org>2011-06-27 11:30:58 +0400
committerMiika Hamalainen <blender@miikah.org>2011-06-27 11:30:58 +0400
commitcb12648656fc001e8c4c6d00df73e52d452f8787 (patch)
tree95e01261ef1c1f5d0e7e4880602858827713921c /source/blender/blenkernel/BKE_dynamicpaint.h
parent40d4f34e82338b98d05595175504120fd98ae680 (diff)
Dynamic Paint:
* Fixed memory leak when baking image sequences. * Fixed sub-steps when brush was controlled by a parent object. * Added option to select active outputs for paint surfaces. * Improved color mixing algorithm. * Improved memory allocation behavior. * Memory is now freed even in case of errors. * Removed "initial color" setting, as it's better to adjust color from material. * "Paint effects" system: ** Converted to use new data structures. ** Works now with any number of surrounding points. ** Re-implemented support for UV-image surfaces. ** Added support for vertex surfaces too. ** Improved color handling. ** Improved movement stability. ** "Drip" effect uses now Blender's force fields instead of just z-directional gravity like before. Now each surface point can have different force influence.
Diffstat (limited to 'source/blender/blenkernel/BKE_dynamicpaint.h')
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
index 791f218d4ca..03b64163ce4 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -16,12 +16,16 @@
#include "DNA_dynamicpaint_types.h"
+struct PaintEffectData;
+
/* Actual surface point */
typedef struct PaintSurfaceData {
/* surface format data */
void *format_data;
/* surface type data */
void *type_data;
+ /* paint effects data */
+ struct PaintEffectData *eff_data;
unsigned int total_points;
short samples;