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authorCampbell Barton <ideasman42@gmail.com>2015-01-13 15:54:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-01-13 17:36:03 +0300
commita2a7260915633eda8a3d26aa678baba49b2429ce (patch)
tree41e042f052e8629a57d0b8d7a0153a420addb605 /source/blender/blenkernel/BKE_editmesh_bvh.h
parentbd0077071521f212e8408638c6bf05b55a140eac (diff)
BMesh: option to filter out faces during raycast
This allows us to more easily cast from the surface of a mesh without normal offsets (Which can give precision issues).
Diffstat (limited to 'source/blender/blenkernel/BKE_editmesh_bvh.h')
-rw-r--r--source/blender/blenkernel/BKE_editmesh_bvh.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_editmesh_bvh.h b/source/blender/blenkernel/BKE_editmesh_bvh.h
index 168f700d132..3ee7dcd94b8 100644
--- a/source/blender/blenkernel/BKE_editmesh_bvh.h
+++ b/source/blender/blenkernel/BKE_editmesh_bvh.h
@@ -43,6 +43,8 @@ struct Scene;
typedef struct BMBVHTree BMBVHTree;
+typedef bool (*BMBVHTree_FaceFilter)(struct BMFace *f, void *userdata);
+
BMBVHTree *BKE_bmbvh_new_from_editmesh(
struct BMEditMesh *em, int flag,
const float (*cos_cage)[3], const bool cos_cage_free);
@@ -55,8 +57,16 @@ BMBVHTree *BKE_bmbvh_new(
const float (*cos_cage)[3], const bool cos_cage_free);
void BKE_bmbvh_free(BMBVHTree *tree);
struct BVHTree *BKE_bmbvh_tree_get(BMBVHTree *tree);
-struct BMFace *BKE_bmbvh_ray_cast(BMBVHTree *tree, const float co[3], const float dir[3], const float radius,
- float *r_dist, float r_hitout[3], float r_cagehit[3]);
+
+struct BMFace *BKE_bmbvh_ray_cast(
+ BMBVHTree *tree, const float co[3], const float dir[3], const float radius,
+ float *r_dist, float r_hitout[3], float r_cagehit[3]);
+
+struct BMFace *BKE_bmbvh_ray_cast_filter(
+ BMBVHTree *tree, const float co[3], const float dir[3], const float radius,
+ float *r_dist, float r_hitout[3], float r_cagehit[3],
+ BMBVHTree_FaceFilter filter, void *filter_cb);
+
/* find a face intersecting a segment (but not apart of the segment) */
struct BMFace *BKE_bmbvh_find_face_segment(BMBVHTree *tree, const float co_a[3], const float co_b[3],
float *r_fac, float r_hitout[3], float r_cagehit[3]);