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author | Lukas Tönne <lukas.toenne@gmail.com> | 2021-07-18 14:14:23 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2021-07-18 14:14:23 +0300 |
commit | ca50a1f762703d477ee84cf494dec601fd540299 (patch) | |
tree | fbd86a77e77015d7cc6becc1255a63e436a45b2a /source/blender/blenkernel/BKE_geometry_set.hh | |
parent | d35969a74ff7a71fc0ca233ae65a2f1c47eb9a25 (diff) | |
parent | e82c5c660778b3805f50f3f2901923692c17db2a (diff) |
Merge branch 'master' into geometry-nodes-unnamed-attributesgeometry-nodes-unnamed-attributes
Diffstat (limited to 'source/blender/blenkernel/BKE_geometry_set.hh')
-rw-r--r-- | source/blender/blenkernel/BKE_geometry_set.hh | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh index 82c9a31dfce..42e9ce82278 100644 --- a/source/blender/blenkernel/BKE_geometry_set.hh +++ b/source/blender/blenkernel/BKE_geometry_set.hh @@ -35,12 +35,12 @@ #include "BKE_geometry_set.h" struct Collection; +struct Curve; +struct CurveEval; struct Mesh; struct Object; struct PointCloud; struct Volume; -struct Curve; -struct CurveEval; enum class GeometryOwnershipType { /* The geometry is owned. This implies that it can be changed. */ @@ -325,10 +325,6 @@ class MeshComponent : public GeometryComponent { private: Mesh *mesh_ = nullptr; GeometryOwnershipType ownership_ = GeometryOwnershipType::Owned; - /* Due to historical design choices, vertex group data is stored in the mesh, but the vertex - * group names are stored on an object. Since we don't have an object here, we copy over the - * names into this map. */ - blender::Map<std::string, int> vertex_group_names_; public: MeshComponent(); @@ -338,14 +334,8 @@ class MeshComponent : public GeometryComponent { void clear(); bool has_mesh() const; void replace(Mesh *mesh, GeometryOwnershipType ownership = GeometryOwnershipType::Owned); - void replace_mesh_but_keep_vertex_group_names( - Mesh *mesh, GeometryOwnershipType ownership = GeometryOwnershipType::Owned); Mesh *release(); - void copy_vertex_group_names_from_object(const struct Object &object); - const blender::Map<std::string, int> &vertex_group_names() const; - blender::Map<std::string, int> &vertex_group_names(); - const Mesh *get_for_read() const; Mesh *get_for_write(); |