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authorHans Goudey <h.goudey@me.com>2021-05-27 17:08:40 +0300
committerHans Goudey <h.goudey@me.com>2021-05-27 17:08:40 +0300
commitac833108dbbaa5f2a6d62effe962eb289cc92291 (patch)
tree21bc3ac8a666de9ee0e8f355b6337dda649867d2 /source/blender/blenkernel/BKE_geometry_set.hh
parent5621a8ed7fbcd9067c576d4066e83d9640a80c49 (diff)
Geometry Nodes: Draw curve data in the viewport
This patch adds relatively small changes to the curve draw cache implementation in order to draw the curve data in the viewport. The dependency graph iterator is also modified so that it iterates over the curve geometry component, which is presented to users as `Curve` data with a pointer to the `CurveEval` The idea with the spline data type in geometry nodes is that curve data itself is only the control points, and any evaluated data with faces is a mesh. That is mostly expected elsewhere in Blender anyway. This means it's only necessary to implement wire edge drawing of `CurveEval` data. Adding a `CurveEval` pointer to `Curve` is in line with changes I'd like to make in the future like using `CurveEval` in more places such as edit mode. An alternate solution involves converting the curve wire data to a mesh, however, that requires copying all of the data, and since avoiding it is rather simple and is in-line with future plans anyway, I think doing it this way is better. Differential Revision: https://developer.blender.org/D11351
Diffstat (limited to 'source/blender/blenkernel/BKE_geometry_set.hh')
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 0ed6eea7954..9b50a9042eb 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -39,6 +39,7 @@ struct Mesh;
struct Object;
struct PointCloud;
struct Volume;
+struct Curve;
class CurveEval;
enum class GeometryOwnershipType {
@@ -406,6 +407,15 @@ class CurveComponent : public GeometryComponent {
CurveEval *curve_ = nullptr;
GeometryOwnershipType ownership_ = GeometryOwnershipType::Owned;
+ /**
+ * Curve data necessary to hold the draw cache for rendering, consistent over multiple redraws.
+ * This is necessary because Blender assumes that objects evaluate to an object data type, and
+ * we use #CurveEval rather than #Curve here. It also allows us to mostly reuse the same
+ * batch cache implementation.
+ */
+ mutable Curve *curve_for_render_ = nullptr;
+ mutable std::mutex curve_for_render_mutex_;
+
public:
CurveComponent();
~CurveComponent();
@@ -430,6 +440,8 @@ class CurveComponent : public GeometryComponent {
bool owns_direct_data() const override;
void ensure_owns_direct_data() override;
+ const Curve *get_curve_for_render() const;
+
static constexpr inline GeometryComponentType static_type = GEO_COMPONENT_TYPE_CURVE;
private: