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authorClément Foucault <foucault.clem@gmail.com>2018-12-05 05:05:39 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-05 05:05:39 +0300
commit1fa527bfa3a6f78e9f00a21649f396d21344420e (patch)
tree577a4939c43c81fb018faec26b2d12ff16ecc0d7 /source/blender/blenkernel/BKE_global.h
parent354b1c162a03617a8d73d9954be4079ba0c31077 (diff)
BKE: Add "--debug-gpu-force-workarounds" to force gpu workarounds
This is nice to test workarounds on other configs that may benefits from the existing workarounds.
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r--source/blender/blenkernel/BKE_global.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 9a6560238ea..b2991679775 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -143,6 +143,7 @@ enum {
G_DEBUG_GPU = (1 << 16), /* gpu debug */
G_DEBUG_IO = (1 << 17), /* IO Debugging (for Collada, ...)*/
G_DEBUG_GPU_SHADERS = (1 << 18), /* GLSL shaders */
+ G_DEBUG_GPU_FORCE_WORKAROUNDS = (1 << 19), /* force gpu workarounds bypassing detections. */
};
#define G_DEBUG_ALL (G_DEBUG | G_DEBUG_FFMPEG | G_DEBUG_PYTHON | G_DEBUG_EVENTS | G_DEBUG_WM | G_DEBUG_JOBS | \