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authorBrecht Van Lommel <brecht@blender.org>2020-08-04 13:52:04 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-09-09 18:01:17 +0300
commita1397a3cc69382a64ab97bb71e4769fc0add0791 (patch)
tree3ed860ff99a6a2469e6a11bc5de9304284d502d8 /source/blender/blenkernel/BKE_hair.h
parent565510bd7fd87ae146cabafb27f1dfd550450f58 (diff)
Geometry: use generic attributes for Hair and Point Clouds
Instead of custom data layer with special types, using general Vector and Float attributes. Ref T76659 Differential Revision: https://developer.blender.org/D8635
Diffstat (limited to 'source/blender/blenkernel/BKE_hair.h')
-rw-r--r--source/blender/blenkernel/BKE_hair.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_hair.h b/source/blender/blenkernel/BKE_hair.h
index bf386e099e0..0af0a1cc90c 100644
--- a/source/blender/blenkernel/BKE_hair.h
+++ b/source/blender/blenkernel/BKE_hair.h
@@ -25,6 +25,7 @@ extern "C" {
#endif
struct BoundBox;
+struct CustomDataLayer;
struct Depsgraph;
struct Hair;
struct Main;
@@ -37,6 +38,7 @@ struct Hair *BKE_hair_copy(struct Main *bmain, const struct Hair *hair);
struct BoundBox *BKE_hair_boundbox_get(struct Object *ob);
void BKE_hair_update_customdata_pointers(struct Hair *hair);
+bool BKE_hair_customdata_required(struct Hair *hair, struct CustomDataLayer *layer);
/* Depsgraph */