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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-11 17:55:14 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-11 18:02:13 +0300
commitd3c4248946f65d287f18b3d6488cd450dfb6d81d (patch)
tree47ed70266631c5e40cf221031d84315d85f27983 /source/blender/blenkernel/BKE_icons.h
parent68b736ce248fbfc6eacfa2fed4f677523087accb (diff)
Workbench: StudioLight HDRI's
The Studio lights are now loaded from disk. The location is `datafiles/studiolights` they need to be JPG for now. JPG cannot store HDRI color range but they are clamped inside the Workbench engine for speed reason. I didn't select JP2K as it might not be enabled. Users can add upto 20 HDRI files. This limitation is inside the RNA_space.c Currently the icons are calculated when you first open the selection box for the HDRI's. We could add them to a background rendering later. I added 2 test files a sky texture rendered in Cycles and an HDRI from cloud.blender.org.
Diffstat (limited to 'source/blender/blenkernel/BKE_icons.h')
-rw-r--r--source/blender/blenkernel/BKE_icons.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_icons.h b/source/blender/blenkernel/BKE_icons.h
index 766704b8f9c..e54531bdb0e 100644
--- a/source/blender/blenkernel/BKE_icons.h
+++ b/source/blender/blenkernel/BKE_icons.h
@@ -43,6 +43,7 @@ enum {
ICON_DATA_PREVIEW,
/** 2D triangles: obj is #Icon_Geom */
ICON_DATA_GEOM,
+ ICON_DATA_STUDIOLIGHT,
};
struct Icon {
@@ -77,6 +78,7 @@ typedef struct Icon Icon;
struct ImBuf;
struct PreviewImage;
struct ID;
+struct StudioLight;
enum eIconSizes;
@@ -158,6 +160,8 @@ struct ImBuf *BKE_icon_geom_rasterize(
const struct Icon_Geom *geom,
const unsigned int size_x, const unsigned int size_y);
+int BKE_icon_ensure_studio_light(struct StudioLight *sl);
+
#define ICON_RENDER_DEFAULT_HEIGHT 32
#endif /* __BKE_ICONS_H__ */