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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-22 21:34:06 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-22 21:34:06 +0400 |
commit | 3285d47842657161b2206ccb2b29f34ef51eab99 (patch) | |
tree | d57a4d3f4b24e875afacd8d82d6ff8ccf2d2f6cc /source/blender/blenkernel/BKE_image.h | |
parent | 6e62491c5a101ee36ec48db97e4a4f4945f5eada (diff) |
Fix #32930: texture colors in material nodes (blender internal) are brighter than normal
There was a missing byte buffer linearization for shader nodes.
Also fixed incorrect image input color space refresh when image is packed.
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
-rw-r--r-- | source/blender/blenkernel/BKE_image.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h index 5e5f58f73fe..1875fd66628 100644 --- a/source/blender/blenkernel/BKE_image.h +++ b/source/blender/blenkernel/BKE_image.h @@ -127,6 +127,7 @@ enum { #define IMA_SIGNAL_SRC_CHANGE 5 /* image-user gets a new image, check settings */ #define IMA_SIGNAL_USER_NEW_IMAGE 6 +#define IMA_SIGNAL_COLORMANAGE 7 #define IMA_CHAN_FLAG_BW 1 #define IMA_CHAN_FLAG_RGB 2 |