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authorJoshua Leung <aligorith@gmail.com>2013-02-19 07:26:18 +0400
committerJoshua Leung <aligorith@gmail.com>2013-02-19 07:26:18 +0400
commit926e0e7eb71726fdd1be3f9d299bf3d9c3ad0a7a (patch)
treef47877b1ba4962a65898a60860f947572bc4050b /source/blender/blenkernel/BKE_image.h
parent6550fb8452da5cdb1f913a1e57e13354b4ea6f5f (diff)
Bugfix [#34283] armature bones losing their roll setting upon translation in
edit mode My earlier fix for [#33974] (in r.54061) was causing some problems where manually specified roll values on horizontal or angled bones were getting reset. This could be nasty as you might not notice the changes for a while (especially when using stick bones without axes displayed). I've now put in place a hacky compromise solution which should catch both of these situations nicely. For z-axis (i.e. vertical) movements, the r.54061 fix is used, while for everything else (moving or just touch-n-go), the old setting is used.
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
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