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author | Joshua Leung <aligorith@gmail.com> | 2013-02-19 07:26:18 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2013-02-19 07:26:18 +0400 |
commit | 926e0e7eb71726fdd1be3f9d299bf3d9c3ad0a7a (patch) | |
tree | f47877b1ba4962a65898a60860f947572bc4050b /source/blender/blenkernel/BKE_image.h | |
parent | 6550fb8452da5cdb1f913a1e57e13354b4ea6f5f (diff) |
Bugfix [#34283] armature bones losing their roll setting upon translation in
edit mode
My earlier fix for [#33974] (in r.54061) was causing some problems where
manually specified roll values on horizontal or angled bones were getting reset.
This could be nasty as you might not notice the changes for a while (especially
when using stick bones without axes displayed).
I've now put in place a hacky compromise solution which should catch both of
these situations nicely. For z-axis (i.e. vertical) movements, the r.54061 fix
is used, while for everything else (moving or just touch-n-go), the old setting
is used.
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
0 files changed, 0 insertions, 0 deletions