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authorJesse Yurkovich <jesse.y@gmail.com>2021-08-17 07:19:39 +0300
committerJesse Yurkovich <jesse.y@gmail.com>2021-08-17 07:19:39 +0300
commiteaa152738523bdd2163330fda7ffb1ad62e559cd (patch)
tree4ffcca90d73d247838abebd1a0b1330b77fb670e /source/blender/blenkernel/BKE_image.h
parent4dba2060118b43699a40ae04a66f75ba5f9c745e (diff)
UDIM: Fix tile number calculation when adding a range of image tiles
When adding a range of tiles, the operator could incorrectly calculate the end_tile. It would not account for the start_tile itself and the IMA_UDIM_MAX value was 1 too small. This is most noticeable when attempting to fill the entire supported range of tiles. Differential Revision: https://developer.blender.org/D11857
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
-rw-r--r--source/blender/blenkernel/BKE_image.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index d298e5dcf6d..ac73bd2b595 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -45,7 +45,7 @@ struct StampData;
struct anim;
#define IMA_MAX_SPACE 64
-#define IMA_UDIM_MAX 1999
+#define IMA_UDIM_MAX 2000
void BKE_images_init(void);
void BKE_images_exit(void);