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authorDalai Felinto <dfelinto@gmail.com>2018-05-16 22:40:05 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-05-17 00:13:28 +0300
commite51bf11b15cb2c26b2bd33c377e1eb74fa8bde38 (patch)
tree0772e04362ca16c1511ccc48517e50e061187f22 /source/blender/blenkernel/BKE_layer.h
parent09e419fa8da930b13651997417a434de308e697d (diff)
Remove ViewLayer settings - cleanup 1/2
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r--source/blender/blenkernel/BKE_layer.h28
1 files changed, 0 insertions, 28 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 3205392a795..4bfb00e6493 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -56,8 +56,6 @@ struct SceneCollection;
struct ViewLayer;
struct WorkSpace;
-void BKE_layer_exit(void);
-
struct ViewLayer *BKE_view_layer_default_view(const struct Scene *scene);
struct ViewLayer *BKE_view_layer_default_render(const struct Scene *scene);
struct ViewLayer *BKE_view_layer_from_workspace_get(const struct Scene *scene, const struct WorkSpace *workspace);
@@ -132,36 +130,10 @@ void BKE_override_view_layer_int_add(struct ViewLayer *view_layer, int id_type,
void BKE_override_layer_collection_boolean_add(struct LayerCollection *layer_collection, int id_type, const char *data_path, const bool value);
-/* engine settings */
-typedef void (*EngineSettingsCB)(struct RenderEngine *engine, struct IDProperty *props);
-
-struct IDProperty *BKE_layer_collection_engine_scene_get(struct Scene *scene, const char *engine_name);
-void BKE_layer_collection_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func);
-void BKE_layer_collection_engine_settings_callback_free(void);
-void BKE_layer_collection_engine_settings_create(struct IDProperty *root);
-void BKE_layer_collection_engine_settings_validate_scene(struct Scene *scene);
-
-struct IDProperty *BKE_view_layer_engine_evaluated_get(struct ViewLayer *view_layer, const char *engine_name);
-struct IDProperty *BKE_view_layer_engine_scene_get(struct Scene *scene, const char *engine_name);
-void BKE_view_layer_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func);
-void BKE_view_layer_engine_settings_callback_free(void);
-void BKE_view_layer_engine_settings_validate_scene(struct Scene *scene);
-void BKE_view_layer_engine_settings_create(struct IDProperty *root);
-
-void BKE_collection_engine_property_add_float(struct IDProperty *props, const char *name, float value);
-void BKE_collection_engine_property_add_float_array(
- struct IDProperty *props, const char *name, const float *values, const int array_length);
-void BKE_collection_engine_property_add_int(struct IDProperty *props, const char *name, int value);
-void BKE_collection_engine_property_add_bool(struct IDProperty *props, const char *name, bool value);
-
int BKE_collection_engine_property_value_get_int(struct IDProperty *props, const char *name);
float BKE_collection_engine_property_value_get_float(struct IDProperty *props, const char *name);
const float *BKE_collection_engine_property_value_get_float_array(struct IDProperty *props, const char *name);
bool BKE_collection_engine_property_value_get_bool(struct IDProperty *props, const char *name);
-void BKE_collection_engine_property_value_set_int(struct IDProperty *props, const char *name, int value);
-void BKE_collection_engine_property_value_set_float(struct IDProperty *props, const char *name, float value);
-void BKE_collection_engine_property_value_set_float_array(struct IDProperty *props, const char *name, const float *values);
-void BKE_collection_engine_property_value_set_bool(struct IDProperty *props, const char *name, bool value);
/* evaluation */