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author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-08 17:16:49 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-08 23:39:01 +0300 |
commit | 206c94fea98d44ed9667607638c455c7c0e63822 (patch) | |
tree | ddc1f6f30c18d10674daaeeaee6b465550447709 /source/blender/blenkernel/BKE_layer.h | |
parent | 670e6cab4319b94c96c6a61cb76199f1054b935a (diff) |
Farewell Scene->base
While getting rid of Scene->base we got the following fixes:
* Fix "Convert To" operator
* Fix "NLA allowing to selected objects that are not selectable
* Fix scene.objects (readonly, no option to link/unlink)
Note: Collada needs to use the context SceneLayer for adding objects
however I added a placeholder, so Collada maintainers can fix this
properly.
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 1585742729c..aa2a2167b95 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -67,8 +67,10 @@ void BKE_scene_layer_free(struct SceneLayer *sl); void BKE_scene_layer_selected_objects_tag(struct SceneLayer *sl, const int tag); +struct Object *BKE_scene_layer_camera_find(struct SceneLayer *sl); struct SceneLayer *BKE_scene_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc); struct Base *BKE_scene_layer_base_find(struct SceneLayer *sl, struct Object *ob); +struct Base *BKE_scene_layer_base_find_by_name(struct SceneLayer *sl, struct Object *ob); void BKE_scene_layer_base_deselect_all(struct SceneLayer *sl); void BKE_scene_layer_base_select(struct SceneLayer *sl, struct Base *selbase); |