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author | Dalai Felinto <dfelinto@gmail.com> | 2017-02-15 20:37:59 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-02-15 21:29:09 +0300 |
commit | a428daada080771c75bb2003f60792dfea5f2121 (patch) | |
tree | 40430414b7032024e205e9f53c5e7e1c5c574cbd /source/blender/blenkernel/BKE_layer.h | |
parent | 883ef2c9cef5b25fb2da9233181e07cd2555c444 (diff) |
Layers: Separate between scene render layer (F12) and context render layer (everything else)
For now they are the same. However with workspaces they will be
different, and should be treated differently.
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 6e12b82e558..7021f0ea0b0 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -54,7 +54,8 @@ struct Scene; struct SceneCollection; struct SceneLayer; -struct SceneLayer *BKE_scene_layer_active(struct Scene *scene); +struct SceneLayer *BKE_scene_layer_render_active(struct Scene *scene); +struct SceneLayer *BKE_scene_layer_context_active(struct Scene *scene); struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name); bool BKE_scene_layer_remove(struct Main *bmain, struct Scene *scene, struct SceneLayer *sl); |