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authorHans Goudey <h.goudey@me.com>2022-03-28 23:53:19 +0300
committerHans Goudey <h.goudey@me.com>2022-03-28 23:53:19 +0300
commitfc288d39702aad7c37693800141b19feaf677515 (patch)
treeab6845793ab4c189ef6b9f17ed932a38f74099f3 /source/blender/blenkernel/BKE_lib_id.h
parentc9f54cd644e12b108b088dfff51ade12c3664851 (diff)
Cleanup: Move scene.c to C++
This is meant to allow using C++ data structures in this file as a performance improvement. Particularly `Vector` instead of `ListBase` for `duplilist`. This change builds and passes tests on all platforms on the buildbot.
Diffstat (limited to 'source/blender/blenkernel/BKE_lib_id.h')
-rw-r--r--source/blender/blenkernel/BKE_lib_id.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_lib_id.h b/source/blender/blenkernel/BKE_lib_id.h
index 040be8d1280..c3122758a72 100644
--- a/source/blender/blenkernel/BKE_lib_id.h
+++ b/source/blender/blenkernel/BKE_lib_id.h
@@ -515,7 +515,7 @@ void BKE_main_id_flag_listbase(struct ListBase *lb, int flag, bool value);
void BKE_main_id_flag_all(struct Main *bmain, int flag, bool value);
/**
- * Next to indirect usage in `readfile.c/writefile.c` also in `editobject.c`, `scene.c`.
+ * Next to indirect usage in `readfile.c/writefile.c` also in `editobject.c`, `scene.cc`.
*/
void BKE_main_id_newptr_and_tag_clear(struct Main *bmain);