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author | Jeroen Bakker <jeroen@blender.org> | 2022-01-26 16:40:56 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-26 16:40:56 +0300 |
commit | 37693283055ce189616d9e7d0b4d4beaa7856ad6 (patch) | |
tree | 5fb2d20b3c2f34568449551c3372709eeb3b86c6 /source/blender/blenkernel/BKE_lib_id.h | |
parent | 5b299e5999e2b59e30edd4e770f64aa700e482d6 (diff) |
Fix T94900: Fix drawing artifacts sequencer+node editor.temp-T94900-b
The VSE and node editor only uses an overlay buffer to draw to the screen. The
GPUViewport assumes that platforms clears all textures during creation, but
they do not on selected platforms. What would lead to drawing from
uncleared memory.
This patch fixes this by clearing all viewport textures during creation.
Diffstat (limited to 'source/blender/blenkernel/BKE_lib_id.h')
0 files changed, 0 insertions, 0 deletions