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authorBastien Montagne <montagne29@wanadoo.fr>2016-09-15 12:50:56 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-09-15 12:50:56 +0300
commita8ed9144a38980cb4e9a28af70b3b3b34a48e92f (patch)
treee6c2fbb94599fbdd48b9ffb076fdfeee7e3c2882 /source/blender/blenkernel/BKE_library_remap.h
parenta2a5ae5b54713d59287aebf189428270feddbb23 (diff)
Fix crash in some cases when deleting particle systems.
Those 'never null' ID pointers are really a PITA to handle... luckily we don't have much of those around! Found by Sybren, thanks. Should be backported to 2.78.
Diffstat (limited to 'source/blender/blenkernel/BKE_library_remap.h')
-rw-r--r--source/blender/blenkernel/BKE_library_remap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_library_remap.h b/source/blender/blenkernel/BKE_library_remap.h
index e974b79ee66..89b087014b2 100644
--- a/source/blender/blenkernel/BKE_library_remap.h
+++ b/source/blender/blenkernel/BKE_library_remap.h
@@ -44,7 +44,7 @@ enum {
* (like e.g. Object->data). */
ID_REMAP_FLAG_NEVER_NULL_USAGE = 1 << 2,
/* This tells the callback func to force setting IDs using target one with a 'never NULL' pointer to NULL.
- * WARNING! Use with extreme care, this will leave database in broken state! */
+ * WARNING! Use with extreme care, this will leave database in broken state and can cause crashes very easily! */
ID_REMAP_FORCE_NEVER_NULL_USAGE = 1 << 3,
};