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authorBastien Montagne <bastien@blender.org>2020-10-06 18:43:12 +0300
committerBastien Montagne <bastien@blender.org>2020-10-07 12:09:36 +0300
commit874cf52c10d73911cfec709d9b0202ac690aab6f (patch)
treeeb168090d49f83ac37bfd259a7b0e794e92b1937 /source/blender/blenkernel/BKE_light.h
parent94f91827f8938153dad7d4b7f88fa8431f2f756c (diff)
Refactor: Remove `BKE_XXX_localize()`, in favor of using regular ID copying code.
Besides the NodeTree case (which remains unchanged), the localize code is only used in one place (to generate previews of shading data-blocks). This commit introduces a new `LIB_ID_CREATE_LOCAL` option for ID creation/copying, which essentially implements the behavior of the removed `BKE_XXX_localize()` functions into regular mainstream ID copy code. When this option is set: - new ID is tagged with `LIB_TAG_LOCALIZED`; - Some ID copying callbacks have specific behaviors, mainly the root nodetree of shading IDs gets duplicated with specialized `ntreeLocalize()` function. Note that I would not consider getting rid of `ntreeLocalize` for now, this function is recursive, which should ideally never happen within ID management copying code (this introduces all kind of complications). No behavioral change expected from this commit.
Diffstat (limited to 'source/blender/blenkernel/BKE_light.h')
-rw-r--r--source/blender/blenkernel/BKE_light.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_light.h b/source/blender/blenkernel/BKE_light.h
index 026e5d1a13b..9a619f0a0fa 100644
--- a/source/blender/blenkernel/BKE_light.h
+++ b/source/blender/blenkernel/BKE_light.h
@@ -36,7 +36,6 @@ struct Main;
struct Light *BKE_light_add(struct Main *bmain, const char *name) ATTR_WARN_UNUSED_RESULT;
struct Light *BKE_light_copy(struct Main *bmain, const struct Light *la) ATTR_WARN_UNUSED_RESULT;
-struct Light *BKE_light_localize(struct Light *la) ATTR_WARN_UNUSED_RESULT;
void BKE_light_eval(struct Depsgraph *depsgraph, struct Light *la);