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author | Willian Padovani Germano <wpgermano@gmail.com> | 2003-12-14 04:18:09 +0300 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2003-12-14 04:18:09 +0300 |
commit | 49021f7ec4bfc1313c6cdfeae1f9c32e98cc9cdc (patch) | |
tree | 44e7c4c38bc8c26b5efe0b52b846402589a4ca9a /source/blender/blenkernel/BKE_main.h | |
parent | 6653af79142aa929eb3d131f8fced363b2c4b828 (diff) |
BPython - first step for better integration of Python in Blender:
- add a new space: Space Script
- add a new dna struct: Script
- add these two properly everywhere they are meant to
It's not a tiny commit, but most of it is ground work for what is still to be done.
Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window
Some files are added, so some build systems (not autotools) will need updates
Diffstat (limited to 'source/blender/blenkernel/BKE_main.h')
-rw-r--r-- | source/blender/blenkernel/BKE_main.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h index 9afe75898c7..058ac3f0a28 100644 --- a/source/blender/blenkernel/BKE_main.h +++ b/source/blender/blenkernel/BKE_main.h @@ -68,6 +68,7 @@ typedef struct Main { ListBase key; ListBase world; ListBase screen; + ListBase script; ListBase vfont; ListBase text; ListBase sound; |