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author | Campbell Barton <ideasman42@gmail.com> | 2018-10-04 09:03:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-10-04 09:03:51 +0300 |
commit | d0b47ddd7db54c7ebd0d783c68f2ff08c7a96959 (patch) | |
tree | 46905fa336894286dafa6849dd052db5728d131e /source/blender/blenkernel/BKE_mesh.h | |
parent | 69496bd843e6f2f004b96c40e6dc74eab688c62e (diff) |
Fix UV select tools not refreshing
Add BKE_mesh_batch_cache_dirty_tag option for resetting UV's.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index e937dd992cd..a5f8338f3cc 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -513,6 +513,8 @@ enum { BKE_MESH_BATCH_DIRTY_SELECT, BKE_MESH_BATCH_DIRTY_SHADING, BKE_MESH_BATCH_DIRTY_SCULPT_COORDS, + BKE_MESH_BATCH_DIRTY_UVEDIT_ALL, + BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT, }; void BKE_mesh_batch_cache_dirty_tag(struct Mesh *me, int mode); void BKE_mesh_batch_cache_free(struct Mesh *me); |