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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-03-26 11:28:24 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-03-26 11:28:24 +0300
commit63e40dbe0e4fcee2f96eb0f16bc511e019e0d509 (patch)
tree24e49ca9db303b52fb9d8fd190b7a23f4f71239b /source/blender/blenkernel/BKE_mesh.h
parent02a7063a0922c6c59a9f71ea2627e4f211a79899 (diff)
Fix #26582, #26586, #26613: recent normal calculation changes didn't take
into account that some tools use normals for things other than display. Now we properly initialize vertex normals at flat faces too. Also fixed a normal refresh issue, and deduplicated CDDM/mesh normal calculation code.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 4a7e14f7d7d..ae7ac0dabee 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -100,7 +100,7 @@ void mesh_strip_loose_edges(struct Mesh *me);
/* Calculate vertex and face normals, face normals are returned in *faceNors_r if non-NULL
* and vertex normals are stored in actual mverts.
*/
-void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float **faceNors_r);
+void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float (*faceNors_r)[3]);
/* Return a newly MEM_malloc'd array of all the mesh vertex locations
* (_numVerts_r_ may be NULL) */