diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-10-22 13:31:07 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-10-22 13:31:07 +0400 |
commit | 06d57fdae05bad63438d360204c890d7ab81387a (patch) | |
tree | da871502636807a0911c394b7fa82f51aa704e6c /source/blender/blenkernel/BKE_mesh.h | |
parent | ddf965b63acd86912d9d1d12633ccd1822198d48 (diff) |
Shape Keys
Internal change to not apply the shape keys to the Mesh vertex coordinates,
but rather use it as part of the derivedmesh/displist evaluation. This only
has one practical advantage right now, which is that you can now make a
linked duplicate and pin it's shape key to a different shape than the first
object.
Further, this makes shape keys correctly fit into the modifier stack design,
which will help implement some other features later. Also it means the mesh
vertex coordinates are now really the orco's.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index d2f5e0faa0f..09c1ab9f7d6 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -92,7 +92,6 @@ void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, /* Return a newly MEM_malloc'd array of all the mesh vertex locations * (_numVerts_r_ may be NULL) */ float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3]; -float (*mesh_getRefKeyCos(struct Mesh *me, int *numVerts_r))[3]; /* map from uv vertex to face (for select linked, stitch, uv suburf) */ |