Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHans Goudey <h.goudey@me.com>2021-04-02 08:16:01 +0300
committerHans Goudey <h.goudey@me.com>2021-04-02 08:16:23 +0300
commita0e1080428abb991c443a40b29d2ae3948eb4a56 (patch)
tree735c26798d07a07690ebe827d604ee438afcc3e9 /source/blender/blenkernel/BKE_mesh_boolean_convert.hh
parent77f685774090c18b8da7a9860861664ed0fdd81e (diff)
Cleanup: Remove unecessary C API for direct mesh boolean
The main goal here is to remove the need for a C API to the code in `mesh_boolean_convert.cc`. This is achieved by moving `MOD_boolean.c` to C++ and making the necessary changes for it to compile. On top of that there are some other slight simplifications possible to the direct mesh boolean code: it doesn't need to copy the material remaps, and the modifier code can use some other C++ types directly.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_boolean_convert.hh')
-rw-r--r--source/blender/blenkernel/BKE_mesh_boolean_convert.hh43
1 files changed, 43 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_boolean_convert.hh b/source/blender/blenkernel/BKE_mesh_boolean_convert.hh
new file mode 100644
index 00000000000..59f6e75183e
--- /dev/null
+++ b/source/blender/blenkernel/BKE_mesh_boolean_convert.hh
@@ -0,0 +1,43 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2019 Blender Foundation.
+ * All rights reserved.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "BLI_array.hh"
+#include "BLI_float4x4.hh"
+#include "BLI_mesh_boolean.hh"
+#include "BLI_span.hh"
+
+struct Mesh;
+
+namespace blender::meshintersect {
+
+Mesh *direct_mesh_boolean(blender::Span<const Mesh *> meshes,
+ blender::Span<const float4x4 *> obmats,
+ const float4x4 &target_transform,
+ blender::Span<blender::Array<short>> material_remaps,
+ const bool use_self,
+ const bool hole_tolerant,
+ const int boolean_mode);
+
+} // namespace blender::meshintersect