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authorHans Goudey <h.goudey@me.com>2022-11-11 04:14:48 +0300
committerHans Goudey <h.goudey@me.com>2022-11-11 04:41:13 +0300
commit9465b109af0b70244a36f9e68493e316d9f8b56f (patch)
treec4d933bf09f8313071556063156538ec3356b24c /source/blender/blenkernel/BKE_mesh_mapping.h
parent026d21a225521670c6b5083da9da61227da69e65 (diff)
parentca1642cd0c5cdf634fe2022c955d93983de95934 (diff)
Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-generic
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_mapping.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index 170c6ba6945..1d1dc3d2c6b 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -62,6 +62,10 @@ typedef struct UvElement {
* If islands are calculated, it also stores UvElements
* belonging to the same uv island in sequence and
* the number of uvs per island.
+ *
+ * \note in C++, #head_table and #unique_index_table would
+ * be `mutable`, as they are created on demand, and never
+ * changed after creation.
*/
typedef struct UvElementMap {
/** UvElement Storage. */
@@ -77,6 +81,9 @@ typedef struct UvElementMap {
/** If Non-NULL, pointer to local head of each unique UV. */
struct UvElement **head_table;
+ /** If Non-NULL, pointer to index of each unique UV. */
+ int *unique_index_table;
+
/** Number of islands, or zero if not calculated. */
int total_islands;
/** Array of starting index in #storage where each island begins. */