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2022-11-11Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-genericHans Goudey
2022-11-09Cleanup: fix types from f04f9cc3d021Chris Blackbourn
2022-11-09Cleanup: add unique_index_table to UvElementMapChris Blackbourn
2022-10-14Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-13Cleanup: Use correct blenkernel namespace for mesh functionsHans Goudey
2022-10-07Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-07Cleanup: Avoid inconsistent naming in mesh topology APIHans Goudey
2022-10-03Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-09-28Mesh: Add C++ implementaiton of topology mappingsHans Goudey
2022-09-23Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
2022-09-23RenamingsHans Goudey
2022-09-12Start converting mesh positions to a generic attributeHans Goudey
2022-09-05Merge branch 'master' into refactor-mesh-selection-genericHans Goudey
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
2022-08-14ProgressHans Goudey
2022-08-11Mesh: Move hide flags to generic attributesHans Goudey
2022-08-11Cleanup: refactoring uvislands to prepare for python apiChris Blackbourn
2022-08-11Cleanup: refactoring uvislands to prepare for python apiChris Blackbourn
2022-08-10Cleanup: spellingCampbell Barton
2022-08-08Cleanup: refactoring uvislands to prepare for python apiChris Blackbourn
2022-08-08Cleanup: refactoring uvislands to prepare for python apiChris Blackbourn
2022-08-07Cleanup: refactoring uvislands to prepare for python apiChris Blackbourn
2022-07-13Fix T99659: Improve UV Island calculation with hidden faces.Chris Blackbourn
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
2021-12-07Cleanup: move public doc-strings into headers for 'blenkernel'Campbell Barton
2021-07-30Cleanup: clang-format (re-run after v12 version bump)Campbell Barton
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-08-26Cleanup: remove unused UvVertMap.flagCampbell Barton
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-03-02Cleanup: make remaining blenkernel headers work in C++Jacques Lucke
2020-02-15Cleanup: remove various unused definesCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
2018-07-16Cleanup: Use const qualifier for UV vertex mapSergey Sharybin
2018-07-16Cleanup: More clear naming in UV vertex/element mappingsSergey Sharybin
2016-07-21Add BKE_mesh_calc_islands_loop_poly_uvmap and use it in new OSD UV subdiv.Bastien Montagne
2016-07-21BKE mesh mapping: add new BKE_mesh_edge_loop_map_create().Bastien Montagne
2016-05-21BKE Mesh mapping: add 'vert to looptri' mapping generator.Bastien Montagne
2016-04-05Fix UV-Editor crashes w/ over SHRT_MAX UV'sCampbell Barton
2016-03-22Mesh API: add BKE_mesh_vert_edge_vert_map_createCampbell Barton
2015-07-23Utility function to get poly -> looptri mappingCampbell Barton
2015-07-20Resolve compiler warning for clangCampbell Barton
2015-07-17Add macro BKE_MESH_TESSTRI_VINDEX_ORDERCampbell Barton
2015-05-17BMesh: don't check winding for uv-vert-mapCampbell Barton