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authorHans Goudey <h.goudey@me.com>2022-10-07 01:34:53 +0300
committerHans Goudey <h.goudey@me.com>2022-10-07 01:35:02 +0300
commitb04b87b32244fe1aa00878ca596b3c763dc7297b (patch)
tree4b9f398f204c70b478dc62d41369ed1ac9ce7916 /source/blender/blenkernel/BKE_mesh_mapping.h
parent79b1e267ef9ab21afccd4a569d83ae2b8c9d4654 (diff)
Cleanup: Avoid inconsistent naming in mesh topology API
Mesh corners are called "loops" in the code currently. Avoid diverging naming and just use that convention in some newly added code.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_mapping.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index 350c4c4bb36..da8431d4f27 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -338,14 +338,14 @@ int *BKE_mesh_calc_smoothgroups(const struct MEdge *medge,
#ifdef __cplusplus
namespace blender::mesh_topology {
-Array<int> build_corner_to_poly_map(Span<MPoly> polys, int loops_num);
+Array<int> build_loop_to_poly_map(Span<MPoly> polys, int loops_num);
Array<Vector<int>> build_vert_to_edge_map(Span<MEdge> edges, int verts_num);
-Array<Vector<int>> build_vert_to_corner_map(Span<MLoop> loops, int verts_num);
+Array<Vector<int>> build_vert_to_loop_map(Span<MLoop> loops, int verts_num);
-inline int previous_poly_corner(const MPoly &poly, int corner_i)
+inline int previous_poly_loop(const MPoly &poly, int loop_i)
{
- return corner_i - 1 + (corner_i == poly.loopstart) * poly.totloop;
+ return loop_i - 1 + (loop_i == poly.loopstart) * poly.totloop;
}
} // namespace blender::mesh_topology