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authorClément Foucault <foucault.clem@gmail.com>2020-07-15 15:18:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-15 15:23:35 +0300
commite8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch)
tree371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/blenkernel/BKE_mesh_mapping.h
parent0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff)
parent44bb73e765a6f79bc14a46449368f83e572d8bad (diff)
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing We make the geometry follow camera like billboards this uses less geometry. Currently we use half octahedron for now. Goal would be to use icospheres. This patch also optimize the case when pointcloud has uniform radius. However we should premultiply the radius prop by the default radius beforehand to avoid a multiplication on CPU. Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_mapping.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index 9864cc4d28d..5ad5238bbb5 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -199,7 +199,7 @@ void BKE_mesh_loop_islands_clear(MeshIslandStore *island_store);
void BKE_mesh_loop_islands_free(MeshIslandStore *island_store);
void BKE_mesh_loop_islands_add(MeshIslandStore *islands,
const int item_num,
- int *item_indices,
+ const int *item_indices,
const int num_island_items,
int *island_item_indices,
const int num_innercut_items,