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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-27 18:41:05 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-27 20:12:51 +0300 |
commit | c372318165cd56e9c09eb5792714d9efd98ff265 (patch) | |
tree | 578c183475b55ceed16b53df01aa8927463533e4 /source/blender/blenkernel/BKE_mesh_remesh_voxel.h | |
parent | 82136bb36effa6a305b8187c897876efb92e4b58 (diff) |
Voxel remesh: Enable adaptivity
This commit enables OpenVDB adaptivity in the voxel remesher. It can be useful to reduce the polygon count if you want to switch to dyntopo after using the voxel remesher workflow.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5918
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_remesh_voxel.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh_remesh_voxel.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_remesh_voxel.h b/source/blender/blenkernel/BKE_mesh_remesh_voxel.h index 16c22baf9b0..cc4a3a01892 100644 --- a/source/blender/blenkernel/BKE_mesh_remesh_voxel.h +++ b/source/blender/blenkernel/BKE_mesh_remesh_voxel.h @@ -41,7 +41,9 @@ struct Mesh *BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(struct OpenVDBLeve #endif struct Mesh *BKE_mesh_remesh_voxel_fix_poles(struct Mesh *mesh); -struct Mesh *BKE_mesh_remesh_voxel_to_mesh_nomain(struct Mesh *mesh, float voxel_size); +struct Mesh *BKE_mesh_remesh_voxel_to_mesh_nomain(struct Mesh *mesh, + float voxel_size, + float adaptivity); struct Mesh *BKE_mesh_remesh_quadriflow_to_mesh_nomain(struct Mesh *mesh, int target_faces, int seed, |