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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-06-01 08:02:05 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-06-01 08:02:05 +0300 |
commit | 54d076b20d39dfd043cbbe7dd8375adfb8755937 (patch) | |
tree | 3af573488fb70b9488e469fc932822d2d11744c8 /source/blender/blenkernel/BKE_mesh_runtime.h | |
parent | 65e7d49939337216f5160e60a179ddc1e18dbd4d (diff) |
Fix T98526: broken corner attributes with GPU subdivision
Although reusing the same patch coordinate for all corner pointing the
same vertex works for interpolation vertices, it does work for
interpolation face varying attributes. So we need to keep the original
patch coordinates around for face varying interpolation. This was caused
by the previous fix (a5dcae0c641604c033f852e41841f58460c40069).
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_runtime.h')
0 files changed, 0 insertions, 0 deletions