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authorBastien Montagne <montagne29@wanadoo.fr>2013-11-01 12:31:36 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-11-01 12:31:36 +0400
commitb375388959ac7311174e9859e724b169ede674d9 (patch)
tree7a97bfbd1da90fa8ac6b67cf90e7c06aa43a7b21 /source/blender/blenkernel/BKE_modifier.h
parent1512cda61d0c2a2b946e8c5a73cf9bab45bd1bc7 (diff)
Fix [#37266] Skin modifier can't be copied.
Patch by Martin Felke, many thanks. When copying that modifier across objects, we also have to ensure that a skin CDLayer is present in dest objects (just as when adding it).
Diffstat (limited to 'source/blender/blenkernel/BKE_modifier.h')
-rw-r--r--source/blender/blenkernel/BKE_modifier.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index 6bf42a3e885..65038c7f09c 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -357,6 +357,7 @@ bool modifiers_usesArmature(struct Object *ob, struct bArmature *arm);
bool modifiers_isCorrectableDeformed(struct Scene *scene, struct Object *ob);
void modifier_freeTemporaryData(struct ModifierData *md);
bool modifiers_isPreview(struct Object *ob);
+void modifier_skin_customdata_ensure(struct Object *ob);
typedef struct CDMaskLink {
struct CDMaskLink *next;