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authorClément Foucault <foucault.clem@gmail.com>2018-08-01 20:25:58 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-08-01 23:08:36 +0300
commitad64cb63448d69ec1667bfa2e4941dfb996841dd (patch)
tree837354560da816a85fa4a4aa2602394eec7f0002 /source/blender/blenkernel/BKE_node.h
parent4510f30026da8eb090062687f386b9e3a7cf3fa3 (diff)
GPUMaterial: Make Localize tree live longer
This is in order to reference the localized node->storage when populating the UBO data.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index cf55885a5ef..901822583cb 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -811,7 +811,7 @@ void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
bool ntreeShaderExecTree(struct bNodeTree *ntree, int thread);
struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target);
-void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat,
+void ntreeGPUMaterialNodes(struct bNodeTree *localtree, struct GPUMaterial *mat,
bool *has_surface_output, bool *has_volume_output);
/** \} */