diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-01 20:25:58 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-01 23:08:36 +0300 |
commit | ad64cb63448d69ec1667bfa2e4941dfb996841dd (patch) | |
tree | 837354560da816a85fa4a4aa2602394eec7f0002 /source/blender/blenkernel/BKE_node.h | |
parent | 4510f30026da8eb090062687f386b9e3a7cf3fa3 (diff) |
GPUMaterial: Make Localize tree live longer
This is in order to reference the localized node->storage when populating
the UBO data.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index cf55885a5ef..901822583cb 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -811,7 +811,7 @@ void ntreeShaderEndExecTree(struct bNodeTreeExec *exec); bool ntreeShaderExecTree(struct bNodeTree *ntree, int thread); struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target); -void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat, +void ntreeGPUMaterialNodes(struct bNodeTree *localtree, struct GPUMaterial *mat, bool *has_surface_output, bool *has_volume_output); /** \} */ |