diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-17 14:35:05 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-18 17:35:38 +0300 |
commit | f9cf2e2f6cc779764f46dae7ceadc4bb2e9ddcb5 (patch) | |
tree | 0f409fce181813cab818bfb83a33779e38774684 /source/blender/blenkernel/BKE_node.h | |
parent | 15850a8740ed95afdc5779e224bf40f7540a7d62 (diff) |
Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files
saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee
and set the engine to that.
A fix included with this is that .blend thumbails now draw with Clay mode,
and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should
be very fast and not e.g. load heavy image textures.
Differential Revision: https://developer.blender.org/D3156
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index aa09e2fd5c3..2907b568c00 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -283,7 +283,7 @@ typedef struct bNodeTreeType { /* callbacks */ void (*free_cache)(struct bNodeTree *ntree); void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node); - void (*foreach_nodeclass)(struct ViewRender *view_render, void *calldata, bNodeClassCallback func); /* iteration over all node classes */ + void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func); /* iteration over all node classes */ /* Check visibility in the node editor */ int (*poll)(const struct bContext *C, struct bNodeTreeType *ntreetype); /* Select a node tree from the context */ |